A new emphasis on framerate courtesy of next-gen consoles as a baseline leads to more fluid motion on the ground and with a gun. And it does it with subtly improved mechanics. Battlefield 4 takes the casual destruction of structures from Battlefield: Bad Company 2, and the vehicle-oriented size and player counts of Battlefield 3, and weaves them tightly together. Moments like these are what Battlefield as a series has worked toward for more than a decade, and when they come, they're better realized than they've ever been. It's exhilarating in a way no other shooter is. At one point, I watched as the resort hotel crumbled under the explosives of my teammates and jets screamed overhead, and then I ran to the next capture point, gunning down other players and avoiding turret fire from a Little Bird attack chopper. As infantry cross bridges and hills on foot to take points and attack boats rush along the shore to ferry troops to unguarded areas, the new Commander element allows one player on each team to direct support and assume control of a missile truck in the center of the map.
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Anything.īut when those levels are full - when, for example, 64 players are battling for control of Hainan Resort's five capture points - there's no shortage of engagement. When one of the larger maps had less than 50 players, for example, I found it easy to wander for multiple minutes looking for something to do, for someone to shoot or assist or something. Battlefield 4's multiplayer levels feel less compromised in scale than in Battlefield 3 - which has the unfortunate side effect of feast or famine. Battlefield 4 takes the scope of the previous games and blows it up, with maps that span virtual kilometers of space that take minutes to run across on foot.